Steve Jung (Director)
Co-Founder of Red Engine Studios. Born in South Korea, Steve Jung, has lived all over the globe from Argentina to New York. After settling in Los Angeles, he decided to attend Pasadena Art Center to follow his passion for art and design. After graduating, he began his professional career and diversified his skills and industries by working in feature animation, themed entertainment, video games, and finally landing in live action films. He has worked on projects such as Transformers: RoTF, Tron Legacy, Thor, and Teenage Mutant Ninja Turtles. His 8 years of expertise in developing engaging visual solutions for the film industry has gained him recognition in the industry for his talent, leadership, and success.
Jung Park (Director)
Co-Founder of Red Engine Studios. Jung Park was born in Seoul, South Korea. Ever since he was a child, he has dreamed of becoming a great artist. Jung began his career as a concept artist after attending Art Center College of Design in Pasadena, where he developed an interest in Illustration and Entertainment Design. For the past 7 years he has worked as a senior concept artist for such games as Guild Wars, Lineage Forever, Stranglehold, NFL Blitz, Mortal Kombat, and God of War III. His motivation, self-discipline, and a passion for design has allowed him a reputation as a leader in the industry.
Wonmi Cho (Producer)
Born in the states and growing up in different places, Wonmi was exposed to multiple cultures in her adolescence. With the background of an international kid, she realized that she was attached to the art world and began to slowly explore her path into it. After studying at Parsons School of Design in New York, she moved to Los Angeles and started settling her life. Interned at Korea Creative Content Agency (KOCCA), and the Convention and Exhibition Center (COEX) in Seoul, Korea. Also, she helped with Seoul Digital Forum as assistant to the keynote speaker for two consecutive years in 2009 and 2010. Currently she enjoys working as a Producer at Red Engine Studios.
Nathaniel West graduated from Art Center College of Design with a BFA in Illustration. He began his career by working in the themed entertainment industry, developing theme parks and museums across the world. During that time, he gained valuable knowledge of real world spatial design, as well as implementation and construction of interactive attractions and spaces. He has since branched out into the film industry, working with a variety of Production Designers and Directors to visualize key sets and the look of each film. He is currently working on a new project with Steven Spielberg, as well as conceptualizing a number of theme parks in Asia.
At a young age, John Park's dream was to become an artist just like his father and older brother. The countless nights of staying up late and drawing underneath his desk surrounded by his favorite comic books and toys became the result of what John is doing today. John Park majored in Product Design and shortly after, he began pursuing his dreams and goals into Entertainment Design. John Park started his career as a concept artist at Design Studio Press, working with Scott Robertson, who has featured as an artist in Alien Race. Ever since his experience at DSP, he kept pursuing his goals and has been involved with major studios for various projects and games.
Aaron Limonick was born and raised in Los Angeles, California. The son of a studio musician in the film industry and a custom jewelry designer, the arts within the entertainment industry were always familiar. Whether in a soundstage with his dad in front of a live orchestra, or in a design studio with his mom, Aaron’s childhood was filled with many inspired people and environments. Over the coming years this lead to many forms of expression, such as landscape painting, abstract art, and especially graffiti. After high school, Aaron attended Art Center College of Design and found that entertainment was the ultimate venue for design and collaboration to merge and intensify each other. Here, the competitive nature of countless successful artists was both inspiring and highly intimidating. In 2004, his first job in video games became available through a fellow graffiti art collaborator who was also a concept artist. Aaron graduated with a BFA with distinction in 2005, and has since worked as a concept designer and illustrator on a number of inspiring projects. Currently, he is working for Sony at Naughty Dog Inc. in Santa Monica, and working freelance in film and television.
Daniel Hyun Lim is an illustrator and fine artist. He graduated with honors from Art Center College of design with a degree in BFA Illustration. In 2006 he received his MFA in Illustration from the School of Visual Arts. Currently, Daniel is a Professor of Communication Arts / Digital Media at Otis College of Art and Design and Professor of Foundation Arts at Santa Monica City College. His work has been featured in the NYTimes, Juxtapoz Magazine, MTV, Urban Outfitters, Guess Jeans, Giant Robot Magazine, Harvard Business Monthly just to name a few and has showcased his work in renowned galleries all around the world.
Eric Ryan is a concept artist with about 9 years experience in the film, television and video game industry. He studied at the University of California, Berkeley in Molecular and Cell Biology, and then moved to the Art Institute of California to study Media Arts and Animation in 2001. In 2003, Eric started work as a 3D artist and Concept Artist for Liquid Entertainment in Pasadena, California, working his way up to Associate Art Director. Eric has offered his talents as an instructor of Character Design at Gnomon School of Visual Effects, Los Angeles Academy of Figurative Art, the Art Institute of California and Otis. Presently, Eric works as a Senior Concept Artist at Sony Computer Entertainment of America. Using solid art techniques and a strong knowledge of creature anatomy, Eric hopes to help others create images that are fantastic and believable.
Anthony Jones started actually as a video game programmer, but found himself very interested in the world of art. He attended the Art Institute of Orange County for a while, then pursued freelance character design for companies such as; Hasbro, Wizards of the Coast, Specular, Big Tree Games, K2 network, and Roblox. He also worked for a studio called Crazy Pixel Games, for a year doing various concept designs, and now currently working over at Sony Santa Monica along with hosting lots of different workshops and events in the Orange County area teaching and giving creative and constructive feedback. Anthony pursues to become the best artist he could possibly be and share his experiences and knowledge to as many people as possible.
Daniel Chavez has been a concept artist for 3 years now, working at Bungie Studios and now Blizzard Cinematics. He hasn't gone to school but has learned to create art through forums and following other professional's work. Most of his works has been focusing on creating high fidelity concepts for an in-game project, and now for in-game and pre-rendered cinematics.
Izzy lives in the tall grass, and is currently a senior character and creature concept artist for Sony Santa Monica. He recently finished God of War III at the studio and is now contributing to future IPs. He is also a freelance concept artist and illustrator as well as a painting instructor at OTIS College of Art and Design in Los Angeles. Izzy is Super Effective.
LA based artist Bruno Werneck has had many roles in the entertainment industry. He has worked as a Concept Artist, Matte Painter and Look Development on movies such as; Sucker Punch, Transformers 3, Tron and Thor, as well as several video games, commercials, theme parks and book illustration. Currently, he owns a small company in Los Angeles; Filmpaint Inc., entrusted with the foremost task of bringing visions to life.
An industrial design graduate from Art Center College of Design, Daniel Park has worked in a wide range of genres ranging from airplane interiors to men's fashion since 2004. His time spent working at various companies such as BMWDesignWorks, Oakley, Gordon Rush, and Hasbro Studios has given him the flexibility to be working in the entertainment/industrial industry. Currently, Daniel is a props/vehicle designer at Hasbro Studios and consults with industrial design firms on his spare time.
Luke Berliner was born and raised in Northern California and moved to Los Angeles in 2006 to attended Otis College Of Art And Design. With the intent of being a fine artist, he spent the first two and half years at Otis studying traditional painting. However after completing two internships one on the film Iron Man 2, the second at BLT & Associates, Luke decided to focus the remainder of his studies at Otis on entertainment design. Graduating in 2010 with both Honors and Outstanding Service, Luke began working for Hasbro Studios on the Emmy award winning show Trasformers Prime. Upon the completion of the first season Luke left Hasbro to join Sony's Santa Monica Studio. Luke is currently working as a Concept Artist at Sony on an unannounced project with his close friends and mentors from Otis College.
Luke's client list includes:
Mark is currently a Concept Artist at Sony Santa Monica working on unannounced projects, and he loves his job! He lives in Pasadena because he prefers oxygen over smog. He recently graduated from the Art Center College of design, but has worked professionally for over a year. He was previously employed at Rhythm and Hues and contributed to a great many projects including X-Men First Class. He loves teaching and sharing information with people who share the same passion for learning as he does. He enjoys landscape painting and drawing nude people when not freelancing or busy at work. His other hobbies include playing guitar, working out, watching horror movies and hiking.
As a child, Tully Summers drew, sculpted, and painted monsters to use in his own Super 8 stop-motion films. He realized he was interested in making worlds and characters more than the painstaking process of stop-motion animation. Moving to Los Angeles as a teen, he interned at Richard Edlund’s Boss Film Corporation. Tully has been working in film for over 20 years. He has built models, sculpted creatures and prosthetic make-up, painted, designed and illustrated for more than 30 movies. He now applies his extensive knowledge of traditional sculpture and design to the new digital design paradigm prevalent in todays art departments. Zbrush is one of his favorite tools.