Steve Jung (Director)
Co-Founder of Red Engine Studios. Born in South Korea, Steve Jung, has lived all over the globe from Argentina to New York. After settling in Los Angeles, he decided to attend Pasadena Art Center to follow his passion for art and design. After graduating, he began his professional career and diversified his skills and industries by working in feature animation, themed entertainment, video games, and finally landing in live action films. He has worked on projects such as Transformers: RoTF, Tron Legacy, Thor, and Teenage Mutant Ninja Turtles. His 8 years of expertise in developing engaging visual solutions for the film industry has gained him recognition in the industry for his talent, leadership, and success.
Jung Park (Director)
Co-Founder of Red Engine Studios. Jung Park was born in Seoul, South Korea. Ever since he was a child, he has dreamed of becoming a great artist. Jung began his career as a concept artist after attending Art Center College of Design in Pasadena, where he developed an interest in Illustration and Entertainment Design. For the past 7 years he has worked as a senior concept artist for such games as Guild Wars, Lineage Forever, Stranglehold, NFL Blitz, Mortal Kombat, and God of War III. His motivation, self-discipline, and a passion for design has allowed him a reputation as a leader in the industry.
Luke Berliner was born and raised in Northern California and moved to Los Angeles in 2006 to attended Otis College Of Art And Design. With the intent of being a fine artist, he spent the first two and half years at Otis studying traditional painting. However after completing two internships one on the film Iron Man 2, the second at BLT & Associates, Luke decided to focus the remainder of his studies at Otis on entertainment design. Graduating in 2010 with both Honors and Outstanding Service, Luke began working for Hasbro Studios on the Emmy award winning show Trasformers Prime. Upon the completion of the first season Luke left Hasbro to join Sony's Santa Monica Studio. Luke is currently working as a Concept Artist at Sony on an unannounced project with his close friends and mentors from Otis College.
Luke's client list includes:
Originally from Orange, Connecticut, Josh moved to Pasadena, California in 2005, to attend Art Center College of Design, majoring in Illustration before switching over to Entertainment Design. As a concept artist, he has worked on projects such as God of War: Ascension, Call of Duty: Black Ops 2, Halo 4, Firefall, Tron: Uprising, X-Men: First Class, and Hop.
Anthony Jones started actually as a video game programmer, but found himself very interested in the world of art. He attended the Art Institute of Orange County for a while, then pursued freelance character design for companies such as; Hasbro, Wizards of the Coast, Specular, Big Tree Games, K2 network, and Roblox. He also worked for a studio called Crazy Pixel Games, for a year doing various concept designs, and now currently working over at Sony Santa Monica along with hosting lots of different workshops and events in the Orange County area teaching and giving creative and constructive feedback. Anthony pursues to become the best artist he could possibly be and share his experiences and knowledge to as many people as possible.
Izzy lives in the tall grass, and is currently a senior character and creature concept artist for Sony Santa Monica. He recently finished God of War III at the studio and is now contributing to future IPs. He is also a freelance concept artist and illustrator as well as a painting instructor at OTIS College of Art and Design in Los Angeles. Izzy is Super Effective.
Justin Goby Fields
Justin is a Concept Artist from the Gnomon School of Visual Effects, and currently works in the Film and Game industry. He has worked at such studios as Amalgamated Dynamics, Inc., Aaron Sims Company, Imaginary Forces and several other Features. When he isn't working on 20 projects, he enjoys movies, playing with his 3 dogs, and working towards 10,000 hours. He is originally from Springfield, Illinois and has worked in the graphic design field since 2005. Some of his credits include: Direct Tv, Jupiter Ascending, Maleficent, Noah, Dawn of the Planet of the Apes, Firelight, Blink, Falling Skies, The Wolverine, Scrapyard, Eternals, Frog King, Ragnarock, Tethered Islands.
At the young age of 3, inspiration struck him in form of the Teenage Mutant Ninja Turtles and he hasn't stopped drawing since. His talent received recognition while he was still in high school and he was hired by German Acony Games during these years, prompting him to decide against college and instead, immediately follow his obvious calling. He has since worked for some of the biggest entities in their field, and worked on Batman and Superman for DC Comics, followed by work for Hasbro, FOX, Universal, Microsoft and a number of gaming companies. In 2008, LuVisi moved to Los Angeles and almost instantaneously started working in Feature Film, one of his primary goals in his professional life. Costume Designer Mona May recognized his abilities and hired him to design alien armor for the main characters in They Came From Upstairs, a big-budget Science Fiction movie for 20th Century Fox. He has since been introduced to a number of A-List Industry contacts and is currently in negotiations on several projects simultaneously. He has just released his new book entitled L.M.S. (Last Man Standing) a 280 page illustration which he single handedly wrote and produced an entire universe of characters. Dan is entering into a deal with several comic book publishers and his film resume is growing at an exponential rate.